![]() Oddly placed broken wall pieces are now also destroyed when nearby walls get destroyed. Critical hit damage increases are now calculated correctly. Window cursor being offset after starting the game or changing display config. Crash that could happen when opening up the map. Slight wording change to "Endless Trash" to avoid confusion re: digging. Fishing quest now takes previously fished fishes into account. ![]() Enemies don't just blindly follow animals any more if there are other targets. Made "Hedgefield" tower area slightly smaller so all enemies needed for ascension are encounterable. Timed Chests are not hidden from the map after opened to make it easier to track them. Link Tower now has 'Scan Monsters' button option after you've installed the Radar. Dropping bigger amounts of materials results in tighter stacks and doesn't bloat the save file. Slightly reduced miniboss colliders sizes, so they should fit through narrow doorways. Useful for grabbing screenshots without the UI elements. Showing farmed plants on world map and minimap. Added Gameplay Option to remove Material Tracking Notification Animation bouncing. Showing completed Quests in pause menu. Depth of Field effect (simple approximation) in Graphical Options. Hold down mouse buttons, space, or gamepad A/B to skip. In-game cutscene skip support (not all cutscenes support this yet).
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